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Tank

A Well armoured close range SPAA brawler, hosting two 35mm cannons and a range of missiles for numerous scenarios. Well suited to ambushing flankers and taking down enemy air support.

M1E1 Tank

AI-upscaled image based on a low-resolution asset found in the World of Tanks: HEAT game files. This is a temporary placeholder created by the HEAT Labs Team and will be replaced once a higher-quality render or official image of the vehicle becomes available.

Ability Overview

Special abilities and attacks available for this vehicle

Compatible Agents

All agents that can use this vehicle

Recommended Builds

Best builds for this tank used by top players

Performance Comparison

Some charts may not reflect complete data, as certain vehicles, either in the same class or available to this agent, do not yet have published statistics due to being unreleased. Once their data becomes available, the charts will be updated accordingly.

Firepower Comparison

Survivability Comparison

Mobility Comparison

Utility Comparison

Tank Statistics

Base statistics without upgrades or perks

Firepower

0
MAIN SHELL TYPE 0
SECONDARY SHELL TYPE 0
MAIN SHELL PENETRATION 0
SECONDARY SHELL PENETRATION 0
MAIN SHELL VELOCITY 0
SECONDARY SHELL VELOCITY 0
MAIN SHELL DAMAGE 0
SECONDARY SHELL DAMAGE 0
MAIN SHELL EXPLOSION RADIUS 0
SECONDARY SHELL EXPLOSION RADIUS 0
AIMING SPEED 0
RELOAD TIME 0
RETICLE SIZE MOVING 0
RETICLE SIZE STATIONARY 0
ACCURACY AFTER SHOT 0
ACCURACY MAX 0
OPTIMAL RANGE 0
AMMO CRIT MODIFIER 0
DAMAGE REDUCTION BEYOND OPTIMAL 0
ENGINE CRIT MODIFIER 0
FALLOFF DISTANCE 0
FUEL CRIT MODIFIER 0
INTERNAL MODULE HIT 0
RAMMING DAMAGE MULTIPLIER 0
MAGAZINE COUNT 0
MAGAZINE SHELL COUNT 0
SHELL LOADING TIME BETWEEN SHOTS 0
TIME BETWEEN SHOTS 0

Utility

0
MAX ENERGY 0
ENERGY REGENERATION 0
MAIN ABILITY ENERGY COST 0
MAIN ABILITY COOLDOWN 0
MAIN ABILITY DURATION 0
MAIN ABILITY HP 0
SECOND ABILITY ENERGY COST 0
SECOND ABILITY COOLDOWN 0
SECOND ABILITY DURATION 0
SECOND ABILITY HP 0

Survivability

0
HIT POINTS 0
TRACK HP 0
TRACK REPAIR TIME 0
ENGINE HP 0
FRONTAL HULL ARMOR 0
TURRET FRONTAL ARMOR 0
SIDE TURRET ARMOUR 0
TURRET RING ARMOR 0
HULL SIDE ARMOR 0
FIRE RESISTANCE 0
INCOMING DAMAGE MITIGATED BY ERA 0
RADIATION RESISTANCE 0
RAMMING DAMAGE RESISTANCE FRONT 0
RECOVERY TIME 0
SHOCK RESISTANCE 0
SLOW RESISTANCE 0
SPACED ARMOR HP 0

Mobility

0
FORWARD SPEED 0
REVERSE SPEED 0
HULL TRAVERSE 0
TURRET TRAVERSE SPEED 0
ENGINE POWER 0
HANDBRAKE FORCE 0
VEHICLE LATERAL FRICTION 0
BOOST MODE ENERGY COST 0
BOOST MODE ENERGY VOLUME 0
BOOST MODE ACCELERATION 0
BOOST MODE REGENERATION RATE 0

Recon

0
AIM INTEL VALUE 0
BATTLE COMMUINICATION RANGE 0
ENEMY VISIBILITY SHARE DURATION 0
HIT INTEL VALUE 0
MOVING NOISE INTEL 0
PERIPHERY INTEL VALUE 0
RADAR UPDATE INTERVAL 0
SHOT NOISE VALUE 0
SPOTTING RANGE 0
VEHICLE CAMOUFLAGE 0
VEHICLE OPTICS 0
SECOND ZOOM MAGNIFICATION 0
THIRD ZOOM MAGNIFICATION 0

Strengths & Weaknesses

Strengths and weaknesses based on community feedback

Strengths

Anti Air

The AGDS is designed to counter aircraft and as such has excellent gun elevation. Alongside this it also has access to surface-to-air missiles which lock on to enemy aircraft.

ATGMs

This vehicle has access to six ATGMs to help deal with vehicles at longer distances, note they have a firing arch and cannon hit targets at close ranges.

Turret Traverse

Has one of the highest turret traverses in the game allowing it to engage targets quickly and effectively.

Damage Per Minute

The AGDS has one of the highest damage per minutes of any vehicle as long as it is in a position to do so without overheating.

Armour

Based on the hull of an abrams the agds naturally has good hull armour. The turret front has reasonable armour in a lot of areas but not all.

Weaknesses

Ammorack Modules

This vehicle has a frontal ammorack which can be hit by most vehicles due to the area not having much armour. It also has ammorack modules on the side of the turret which are exceptionally easy to hit when the turret is traversed.

Mobility

The AGDS isn't particularly slow in terms of top speed but the combination of mediocre acceleration and bad traverse, maneuvering in close quarters can feel very sluggish.

Hit-points

Mediocre hit-point pool.

Cannon Range

This vehicle has high falloff and is unable to deal with threats past 100m effectively without the use of ATGMs.

Overheat Mechanic

The AGDS can shoot a vast amount of shots before overheating but upon overheat it is basically out of the fight for the next twenty seconds or so.

Community Feedback

Player opinions and ratings based on community surveys:

Video Tutorials

Learn from video guides created by community contributors

AGDS Gameplay

by TechTanker

World of Tanks: HEAT | ANANSI 👀

by LudoShii

World of Tanks: HEAT | ANANSI

by WorldSp0wn

Unleash the Ultimate SHORT RANGE Brawler

by TOMMYBOY601

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Tips from Top Players

Strategic advice from players with high win rates in this vehicle:

Player Avatar

IAmEdWards

Destroying Planes

Play this vehicle at the optimal range of 50-100m, at this distance you can provide anti-air as well as devastating cannon fire to ground targets.

Player Avatar

SINEWAVE

Lead Developer

Got strategic insights or know a high-level player who does? Help us grow this section by submitting tips that make a real difference on this tank. If you're a seasoned player with a strong win rate, we'd love to feature your advice, get in touch!

Tank Summary

The AGDS is a close range nightmare and is somewhat a lurking assassin. Due to its reasonable armour layout and high damage per minute it can quickly take out vehicles when it catches their flank. It provides a lot of utility to a team with its anti-air capabilities, ATGMs and because of the capabilities of the surface-to-air missiles locking onto ground targets it can immobilise and destroy shields relatively effectively.

The best location for this vehicle is behind its allies and hidden, it might have armour, but it's not armour one should necessarily rely on or use for aggressive engagements. This also allows it to effectively take down enemy aircraft easier. The AGDS is all about being slow and methodical with its approach to combat scenarios and staying away from direct confrontations with flankers such as the T-62AV.

Overall the AGDS is a very versatile vehicle that can do a variety of things in an offensive sense, its biggest weakness is combat at long distances and fighting heavily armoured opponents frontally. Its best if it stays hidden and plans out its moves and is constantly aware of flankers and maintaining air superiority.

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