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Tank

An aggressive close-quarters attacker that thrives on getting up close and personal. Its low profile and moderate armour make it difficult to hit. Armed with a disruptive arsenal and built for brawling the Obj 287 is a lone tank's worst nightmare.

M1E1 Tank

Ability Overview

Special abilities and attacks available for this vehicle

Compatible Agents

All agents that can use this vehicle

Recommended Builds

Best builds for this tank used by top players

Performance Comparison

Some charts may not reflect complete data, as certain vehicles, either in the same class or available to this agent, do not yet have published statistics due to being unreleased. Once their data becomes available, the charts will be updated accordingly.

Firepower Comparison

Survivability Comparison

Mobility Comparison

Utility Comparison

Tank Statistics

Base statistics without upgrades or perks

Firepower

0
MAIN SHELL TYPE 0
SECONDARY SHELL TYPE 0
MAIN SHELL PENETRATION 0
SECONDARY SHELL PENETRATION 0
MAIN SHELL VELOCITY 0
SECONDARY SHELL VELOCITY 0
MAIN SHELL DAMAGE 0
SECONDARY SHELL DAMAGE 0
MAIN SHELL EXPLOSION RADIUS 0
SECONDARY SHELL EXPLOSION RADIUS 0
AIMING SPEED 0
RELOAD TIME 0
RETICLE SIZE MOVING 0
RETICLE SIZE STATIONARY 0
ACCURACY AFTER SHOT 0
ACCURACY MAX 0
OPTIMAL RANGE 0
AMMO CRIT MODIFIER 0
DAMAGE REDUCTION BEYOND OPTIMAL 0
ENGINE CRIT MODIFIER 0
FALLOFF DISTANCE 0
FUEL CRIT MODIFIER 0
INTERNAL MODULE HIT 0
RAMMING DAMAGE MULTIPLIER 0
MAGAZINE COUNT 0
MAGAZINE SHELL COUNT 0
SHELL LOADING TIME BETWEEN SHOTS 0
TIME BETWEEN SHOTS 0

Utility

0
MAX ENERGY 0
ENERGY REGENERATION 0
MAIN ABILITY ENERGY COST 0
MAIN ABILITY COOLDOWN 0
MAIN ABILITY DURATION 0
MAIN ABILITY HP 0
SECOND ABILITY ENERGY COST 0
SECOND ABILITY COOLDOWN 0
SECOND ABILITY DURATION 0
SECOND ABILITY HP 0

Survivability

0
HIT POINTS 0
TRACK HP 0
TRACK REPAIR TIME 0
ENGINE HP 0
FRONTAL HULL ARMOR 0
TURRET FRONTAL ARMOR 0
SIDE TURRET ARMOUR 0
TURRET RING ARMOR 0
HULL SIDE ARMOR 0
FIRE RESISTANCE 0
INCOMING DAMAGE MITIGATED BY ERA 0
RADIATION RESISTANCE 0
RAMMING DAMAGE RESISTANCE FRONT 0
RECOVERY TIME 0
SHOCK RESISTANCE 0
SLOW RESISTANCE 0
SPACED ARMOR HP 0

Mobility

0
FORWARD SPEED 0
REVERSE SPEED 0
HULL TRAVERSE 0
TURRET TRAVERSE SPEED 0
ENGINE POWER 0
HANDBRAKE FORCE 0
VEHICLE LATERAL FRICTION 0
BOOST MODE ENERGY COST 0
BOOST MODE ENERGY VOLUME 0
BOOST MODE ACCELERATION 0
BOOST MODE REGENERATION RATE 0

Recon

0
AIM INTEL VALUE 0
BATTLE COMMUINICATION RANGE 0
ENEMY VISIBILITY SHARE DURATION 0
HIT INTEL VALUE 0
MOVING NOISE INTEL 0
PERIPHERY INTEL VALUE 0
RADAR UPDATE INTERVAL 0
SHOT NOISE VALUE 0
SPOTTING RANGE 0
VEHICLE CAMOUFLAGE 0
VEHICLE OPTICS 0
SECOND ZOOM MAGNIFICATION 0
THIRD ZOOM MAGNIFICATION 0

Strengths & Weaknesses

Strengths and weaknesses based on community feedback

Strengths

Low Profile

The Object 287's exceptionally low profile is one of its greatest defensive assets. Sitting close to the ground with very little extending above the hull, it presents a difficult target for enemy commanders to engage effectively. This advantage becomes even more pronounced at point-blank range, where opponents may struggle to depress their guns enough to land reliable shots.

Ability Synergy

The Object 287 has a powerful combination of abilities that reward aggressive play. Commanders can initiate an engagement with its harpoon, dealing intital ramming damage, especially to lighter tanks before following up with its Tank Cage ability, which deploys hard-to-cross caltrops around the target that prevent an easy disengagement.

Respectable Armour

Another benefit of its size. Frontally the Obj. 287 presents a tough target. It's heavily swept armour profile and high forward mobility combine to make this tank difficult to engage effectively at intermediate ranges. By the time the enemy is in their effective range, they are in yours.

Decent HP Pool

The Object 287 has a 2800 hit-point pool. The highest of all Attackers. As a result the 287 sits much closer to Defender in terms of survivability. This can give it impressive staying power in prolonged engagements allowing it to absorb punishment and remain a threat long after other attackers would have been forced to disengage.

Close Range DPS

The Object 287's auto-cannon is devastating at point-blank range. Combined with its APHE ammunition, enemy vehicles that are isolated, distracted, or already damaged can be eliminated in seconds if a 287 manages to close the distance. Opportunistic commanders can quickly punish positioning mistakes, turning vulnerable targets into wrecks before they have a chance to react.

Weaknesses

Poor Reverse Speed

The Object 287 suffers from the lowest reverse speed in the game, limited to just 15 km/h. The Object 287 has little choice but to keep going forward. This can get commanders in trouble who's first instinct may be to reverse around a corner to get away from a threat. A tactic which may not work.

Exposed Modules

Whilst the front of the 287 is decently protected, the side and rear armour of the 287 is largely flat and thin. Knowing commanders will be able to exploit the large ammorack that sits low in the hull. Alternatively, the large fuel and engine make for easy targets for HE and HEAT equipped vehicles.

Long Interclip Reload

The Object 287 has a lengthy 8-second interclip reload, one of the longest in the game. Missing a shot or failing to secure a kill can be heavily punished as enemies are given a substantial window to retaliate while the weapon cycles. Effective target selection and shot placement are therefore critical to maximizing the vehicle's combat effectiveness.

Lack Of Shields

The Object 287 is one of the few vehicles in the game that lacks any form of sacrificial armour. As a result, virtually every penetrating hit will inflict its full damage potential, making it far less forgiving than its durability might initially suggest. While the 287 does possess a respectable hit-point pool, it cannot mitigate any incoming damage, meaning sustained enemy fire can quickly wear it down.

Accidental Overextension

One of the greatest threats to the Object 287 is its own playstyle. Its abilities heavily encourage aggressive, point-blank engagements, often drawing commanders deep into enemy lines. Players who fail to keep track of the wider battle or overcommit to a target may quickly find themselves isolated in the middle of the enemy team with limited options for escape and multiple guns focused on them.

Community Feedback

Player opinions and ratings based on community surveys:

Video Tutorials

Learn from video guides created by community contributors

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Tips from Top Players

Strategic advice from players with high win rates in this vehicle:

Player Avatar

SINEWAVE

Lead Developer

Got strategic insights or know a high-level player who does? Help us grow this section by submitting tips that make a real difference on this tank. If you're a seasoned player with a strong win rate, we'd love to feature your advice, get in touch!

Tank Summary

The Object 287 is an aggressive close-quarters attacker that excels at disrupting enemy formations and punishing isolated targets. Combining strong acceleration, a low profile, and a surprisingly large hit-point pool, it has the tools needed to force engagements on its own terms. Its harpoon and Tank Cage abilities work together to trap opponents, making it difficult for enemies to disengage once the fight has begun.

At close range, the 287 becomes exceptionally dangerous. Its rapid-firing auto-cannon is capable of tearing through distracted or damaged vehicles in seconds, while its harpoon can be used to set up devastating rams and prevent targets from escaping. The vehicle's low height further enhances its effectiveness in brawls, as opponents may struggle to depress their guns enough to land reliable return fire. In the hands of an aggressive commander, the 287 can quickly turn a small opening into a decisive advantage.

However, the Object 287 demands careful positioning and situational awareness. Its 8-second interclip reload leaves large windows for enemies to retaliate, and the vehicle lacks any form of sacrificial armour, meaning every hit it takes deals its full potential damage. Combined with the lowest reverse speed in the game, overcommitting can be fatal. Commanders who lose track of the battle or push too deeply into enemy lines may find themselves trapped without an escape route, making the 287 a vehicle that rewards aggression, but punishes recklessness.

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